A quick look: collect, jump and catch the breeze
A chestnut lies beyond a fallen log. There is room to pass on the right, but a lantern is glowing further ahead. Autumn Adventure puts you in charge of those small decisions. Milo, a woodland gnome, runs forward automatically. You steer him around obstacles, time his jumps and gather autumn treasures. A curved leaf lets him glide above the path for short stretches. With 72 levels across six worlds, this 3D browser game for computers and phones gradually adds new challenges without introducing a complicated set of controls.
Play Autumn Adventure free online on alexo.org, directly in your browser. No account, sign-up or app download is needed. Guide Milo through the autumn woods on your phone, tablet or computer.
Jump to: How to play · Controls · Points · Obstacles · Gliding · Later levels · Tips · FAQ
What happens during a run?
Before each level, Milo gives you a wave. Once the run begins, the camera follows him from behind. You do not need to hold an accelerator or continually press a forward key. Instead, watch the approaching path and choose where he should go.
The first decisions are straightforward: jump a log, collect an acorn or move into an open stretch. Later, you might have to decide whether a valuable collectible is worth a last-minute change of direction. Looking beyond the nearest object helps you avoid steering towards a second obstacle while escaping the first.
The progress bar tracks your journey along the course. However, reaching the end is only part of the task. You also need enough objects left in Milo’s bag to meet the collection goal. That combination gives the runs a clear purpose beyond simply staying on your feet.
Keyboard controls and playing on a phone
On a computer, use the left and right arrow keys to steer. Press Up or the space bar to jump. In the results screen, a fresh press of Space starts the next level after a successful run, or another attempt after a failed one.
On a phone, use the on-screen direction buttons and the jump button between them. You can also drag across the play area to steer and make a short tap to jump. Gliding uses the same sideways controls, so you do not need to learn a separate flying system.
Short, deliberate corrections are useful when lining up a collectible. When the route becomes crowded, choose a gap early rather than repeatedly switching direction near an obstacle. The game’s pause button is available when you need to stop for a moment.

Illustration of a gameplay situation: jump the log or take the clear route beside it.
The collection goal is different from your score
The collection goal counts objects still in the bag. Depending on the level, you need between ten and twenty. A leaf and a lantern each count as one object, even though their points values differ:
| Collectible | Points each |
|---|---|
| Leaf | 1 |
| Acorn | 2 |
| Pine cone | 3 |
| Chestnut | 4 |
| Rain boots | 5 |
| Lantern | 15 |
| Golden lantern | 50 |
The calculation is quantity × item value = points. Three lanterns earn 45 points. Losing one removes 15, leaving 30. The results screen shows the quantities collected before losses, followed by the items lost and their deductions.
If you reach the course end without enough objects, another section is added so you can keep collecting. A high score does not cancel that requirement. Sometimes picking up several easy leaves is the sensible choice, even when a brighter prize looks more tempting.
Logs, puddles and wildlife need different responses
Logs and rocks can be jumped or passed on either side. Roots and piles of leaves containing a visible branch appear later. Keep an eye on where Milo will land: clearing one obstacle is not much help if the landing takes him straight towards another.
A collision with a solid ground obstacle costs a heart. Milo tumbles over it, gets back up and continues if he has hearts remaining. He also loses roughly a quarter of the carried items that can be dropped, rounded up, with a maximum loss of six objects per incident. Their points are deducted too.
Puddles work differently. They briefly make Milo slip unless he is wearing rain boots. Collecting the boots prevents slipping for six seconds and gives him extra speed. The boots do not protect against logs or other solid obstacles.
Take the leaf into the lantern trail
The special gliding leaf appears from level 4. Collect it and Milo holds the curved leaf overhead with both hands. He rises above the path, glides for about seven seconds and then lands automatically. From level 13, the course includes a second gliding passage.
Ordinary lanterns are worth 15 points each. Their lanes and spacing are randomised for every glide, including repeat attempts at the same level. Watch the next lantern rather than assuming that yesterday’s route will work again.

Illustration: keep the leaf overhead and steer towards the next lantern.
How the later levels change the decisions
Higher levels combine faster running with new obstacle types. Wild boars and roots arrive at level 25; deer join at level 37. Large animals should be avoided sideways. From level 43, watch for branches in leaf piles. At level 49, sheep occupy parts of the path while leaving an open lane.

Illustration: look for the gap instead of trying to jump over the flock.
The air develops its own hazards. Kites appear from level 19; touching one briefly makes Milo wobble and drop treasures without ending the glide. Leaf whirls arrive at level 37, followed by short mist veils at level 49. Glowing lanterns help you read the route through the mist. From level 55, wind gusts can push Milo sideways both on the ground and in flight.

Illustration: identify the open flight corridor before changing direction.
Three habits worth practising
Look one obstacle ahead. Decide where to land before you jump. Check the collection goal, not just the points counter, especially after a tumble. Steer against side winds using the familiar direction controls; there is no extra wind button. These habits are more useful than chasing every object regardless of its position.
Autumn Adventure FAQ
Do I need to download the game?
No separate game installation is needed. Autumn Adventure runs in a WebGL-capable browser. Use a current browser with hardware acceleration enabled for the 3D graphics.
Can I play on a mobile phone?
Yes. The game has touch steering and on-screen buttons. The compact display places the main information near the edges to leave room for watching the path.
Why has the level continued after the progress bar filled?
You still need the required number of objects in the bag. If you arrive short of the collection goal, the path extends and gives you another opportunity to gather them.
How many hearts does Milo start with?
Each run begins with three hearts. Ground collisions remove a heart. When all three are gone, the attempt ends after the tumble sequence.
Is progress saved between visits?
Unlocked levels are saved locally in the browser you use. This does not synchronise progress between devices. Clearing browser data or changing browsers can mean starting with a different local save.
Can I turn off the music and effects?
Yes, using the sound button at the top. There are six melodies, changing after two repetitions. Sound is enabled initially, but playback may need your first tap or key press.
Are pause and fullscreen available?
Use the pause button to stop the action. The upper-right fullscreen switch changes the display mode when your browser supports fullscreen for the game page.
Try a different challenge
PONG tests your paddle timing. STARTRAIL calls for quick reactions, while PRISM BLOCKS lets you find the right places for your blocks.

